In this tutorial you will learn how to apply bitmap textures to 3D vector objects using a simple technique. This has become possible thanks to Texturino plug-in, which allows you to quickly convert any embedded images into textures and easily manage them with the help of Texture panel, Texture Manager, and annotation system. Let's get started!
Start Adobe Illustrator and create a new document (Cmd / Ctrl + N). Whilst working in RGB color mode, proceed to the creation of the 3D object. With the help of the Pen Tool (P), draw a curved path that will fit the side surface of the vase, then extend it using a horizontal straight-line segment which corresponds to half of its bottom. Apply to this path a 1px wide stroke of light gray color then ensure the fill is turned off.
Keeping the path selected, go to Effect > 3D > Revolve and set the parameters, similar to those shown in the picture below.
Now take a look at the technique of applying texture to a 3D object with Texturino. For the texture I will use Beautiful Multi Color Watercolor Texture. Place the texture into a current document (File > Place ), then click on the Embed button in the Control panel.
This is a high resolution texture with 300ppi, so your computer may take a long time to apply it to a 3D object. In order to optimise this process we can reduce the resolution of the bitmap image. You can reduce the resolution by first selecting the texture, then going to Object > Rasterize and setting the Resolution to 72ppi. There is also a "Crop Image" option in Illustrator that can be used as an alternative method (this will keep the size but reduce the resolution).
With the help of Texturino we are able to automatically convert embedded images directly in the Texture Manager of this plug-in. Select the texture, and then open the Texture panel. To do this, go to Window > Texturino > Texture panel or simply click on the Texture Tool icon in the Tools panel. Open the fly-out menu of the panel and select Convert Raster Art to Texture.
As a result, the Texture Manager dialog box opens automatically and we can see that a new texture appeared in the library. Here we can rename the texture and assign it to an existing or newly-created category.
You can read full version of this article on AstuteGraphics.com....